Discworld Video Games



Books are the great centre of high fantasy, epic story lines, and dramatic characterisation. They are essentially where it all began. Long before there were movies, television shows, and video games, books formed the bastion of fiction that lit the imagination of many. They still play a massive role within society today, being one of the main mediums of entertainment. However, it can’t be helped but thought that their impact has been slightly weakened by the prevalence of new, high-octane TV shows or video games where you ARE the character. With that in mind, this list is formed in order to bring to attention a certain selection of books that would definitely be enhanced with an entry into the video game market on current-gen consoles.

Four official video games have been released as well as a non-profit game, the last of which, Discworld Noir, was released in 1999. It has been 17 years since the last Discworld game, in which an additional 17 books have been released.

The Discworld series – Terry Pratchett

The fantasy genre has always proven to be a hotbed of many strange and delirious imaginings of the world. Some are melancholic in tone, commenting allegorically upon the state of humanity such as J.R.R Tolkien’s Lord of the Rings or Frank Herbert’s Dune. Others are decidedly satirical in their approach, mocking stagnant fantasy tropes as it examines unrealistic circumstances through a realistic perspective. There are many different series of books that follow this certain writing style, but no author does it better than Terry Pratchett in his now-concluded Discworld series of books. As his readership remains in mourning at his passing in March 2015, attentions turn towards the future of his legacy. Discworld is a series that has spanned many decades, having its origins in 1983 with The Colour of Magic. It is a collection of over 41 titles including short stories. Terry Pratchett’s masterpiece occupied readers across the globe with its sharp wit and fantastic characters and the question on the lips of many is: What now?

Over the series’ 33 year lifespan, over 63 publications have been released involving the Discworld series. Four official video games have been released as well as a non-profit game, the last of which, Discworld Noir, was released in 1999. It has been 17 years since the last Discworld game, in which an additional 17 books have been released. With such a wealth of new content as well as a much further-developed medium with which to present itself, surely the time has come for a new highly satirical video game entry in this series.

“No one had asked her, before she was born, whether she wanted a lovely personality or whether she’d prefer, say, a miserable personality but a body that could take size 9 in dresses. Instead, people would take pains to tell her that beauty was only skin-deep, as if a man ever fell for an attractive pair of kidneys.”

-Terry Pratchett, Maskerade

  • Mortality Bytes casts players again in the role of Rincewind, from the first game.Death, the grim reaper, who normally ushers the Discworld inhabitants into the afterlife, is on an extended vacation.
  • Sell Discworld at GameStop. View trade-in cash & credit values online and in store.
  • Discworld is based on a series of science fiction stories by Terry Pratchett. You play as a dropout wizard Rinswind who is tasked with defeating the dragon terrorizing the population of Ankh-Morpork, the.

Haruki Murakami’s Work

Haruki Murakami is a Japanese author who has written a vast collection of books in his native language. Almost all of which has since been translated into English, published from 1987 to his latest in 2014. A key figure in the ‘magical realism’ genre, his work is permeated with almost feverish imaginings of reality and the expectations of society upon individuals. While the word ‘magical realism’ may seem like an oxymoron, the genre emphasises upon the daily struggles, slightly tinged with the fantastic. The combination seems counter-intuitive but it allows for some hard discussion of issues that many would have initially felt too ‘sensitive’ to consider. Many of his stories are filled with despair and loss, which may encourage the conclusion that they are depressing books to read. However, they are almost always anything but depressing. While a large majority lack a concrete conclusion to the story of its characters, the reader quickly finds themselves engrossed in the twisted tale that Murakami weaves.

It is this apt story-telling ability that makes his work so fascinating to explore and what could constitute a fabulous game. As of now, there is a Kickstarter-funded game in the works by the name of Memoranda by indie developer Bit Byterz and it looks incredible. It seeks to capture the same tone that Murakami creates within his work and takes direct inspiration from his stories. The art style looks amazing and the characters look as multi-dimensional and intriguing as readers have come to expect from Murakami.

As an avid reader of Haruki Murakami, I wait with baited breath for further news of Memoranda, excited to try out this “point & click adventure game with a touch of magical realism”. It would be fascinating to see how a deep and complex story such as that of 1Q84 is put into an interactive medium.

“I want you always to remember me. Will you remember that I existed, and that I stood next to you here like this?”

-Haruki Murakami, Norwegian Wood

Monster Blood Tattoo – D.M Cornish

Monster Blood Tattoo by D.M Cornish is a high-fantasy epic that takes place in the sprawling magical world known as the Half-Continent. The initial trilogy follows the story of Rossamund Bookchild whose strange connection to the monsters which inhabit the realm becomes a driving force for the plot throughout the tale. The grim, macabre world of monsters and monster hunters (who are sometimes the monsters) is expertly crafted not only with words but also with the author’s own fantastic illustrations that bring each character to life. The illustrations are not too common but are interspersed well enough throughout the pages to establish key character’s and their roles depending on their clothing. There is an incredible feeling created when reading these books and being able to see the author’s own interpretation of what a character looks like and what they are wearing rather than an illustrator’s own take on it. It allows for a more personal link between the author and reader and truly contributes to the success of the overall delivery of Rossamund’s story.

The world of violence, friendship and quasi-romance would be one very well-suited to the world of video games. Whether it be action or role-playing adventure, the game would be able to deliver with its multi-faceted story. However, it is a strong opinion of mine that the game would need to allow for choices to be made. Rossamund constantly has to make difficult decisions within his story, some of which come back to haunt him, and people would likely want to be able to decide for themselves how they progress through the story line. There is also a question as to whether a game like this would focus on the story of Rossamund like the book or whether it would focus on something entirely different like what D.M Cornish has been writing in his new short-stories. It is large world with a lot to explore.

Monster Blood Tattoo is one of those rare gems of a series that is impossible to put down until you have devoured every word, every map, every appendix. It becomes a new way of life and I believe that it would be the perfect story to create a video game out of. Especially if it has D.M Cornish’s own art-style to work off.

“The orphan boy with the girl’s name lives safe within the walls of Madam Opera’s Estimable Marine Society for Foundling Boys and Girls. Safe, at least, until the day he is recruited into the service of the Empire by a strange man with blood-red eyes. This is his story.”

–D.M Cornish, Foundling

…or potentially any modern computer, for that matter!

EDIT 26/01/20: this post is wrong. While it provides a method of running Discworld Noir, it’s not the best way to run it in Windows 10. No, there’s a fix for the executable file that some clever bugger came up with that basically lets the game run natively. Click here to find out more about that. I’ve kept this post up as a valid alternative that might be useful to someone!

Discworld

You might have noticed that there’s a project page on this website devoted to one specific game, the third game based on Sir Terry Pratchett’s Discworld series of novels.

Discworld Noir is practically unplayable on modern computers, having been one of those games from the Windows ’98 era that use a lot of custom code built specifically to run on that era’s generation of computers. It’s in the same category as the original release of Grim Fandango for being an awkward breed of game to update for modern systems1. I doubt we will ever see a re-released version on GOG.com or the like because a) there’s not enough demand for it despite the game always being on a wishlist of some form and b) I imagine the effort of updating it for modern computers outweighs the result in the minds of many people.

Unfortunately this has meant that I have not been able to play my favourite video game for the last several years. This was partly the reason I recorded a playthrough, because I suspected that one day I wouldn’t actually be able to play the game.

There is a method to get DWN working on modern computers outlined on the website of Chris Bateman, the chap who designed and wrote the game, but this involves jumping through hoops, installing extra software and ugly bodges. I’ve never been desperate enough to try this method but if it works for you, that’s great.

There’s also a version of DWN you can download hosted by “Biffman 101” on blogspot that’s basically a Windows ’95 virtualbox wrapper for DWN. Downloading this myself, I managed to excitedly get to the title screen before the thing crashed on me completely. Again, if this version works for you then you don’t need my method!

Video

I have found a way to run Discworld Noir almost seamlessly on Windows 10. However, there’s a few caveats. It works in my situation but I have the following:

  • A brand new Dell XPS with an arseload (technical term) of memory, CPU and RAM. I’m not bragging, it’s just a fact that I’ve recently splashed out on a high-end computer with my wife for her to do her art on!
  • An original copy of of the original release DWN that I purchased a few years ago that was pristine – it was still in the plastic wrapping!

I don’t see any reason why this wouldn’t work on computers with less processing power. I also don’t see why this method wouldn’t work with the DWN re-release copies (usually from Infogrames, if you remember them!) or the cracked abandonware version you can download online in various places. However, your mileage my vary with my method!

How to Get It Running

Tl;dr version:

  1. Download and install Oracle VM Virtual box
  2. Find an .iso of Windows XP, preferably with service pack 3
  3. Install Windows XP as a virtual box
  4. Install Discworld Noir to the virtual box via devices > optical drives
  5. Download the fixed app starter, replace the existing one with it
  6. Game runs in 640 x 860 mode, but VM lets you run in “scaled” mode so you can resize as much as you like!

The long story:

Start by installing yourself a copy of Oracle’s VirtualBox for free. We’re going to use a virtual environment to run DWN.

Next, you’ll need a copy of Windows XP – don’t bother with Windows ’95 or ’98, DWN runs quite happily on XP once it’s been tweaked slightly. You can install Windows XP to VirtualBox using either an installation CD (if you’re lucky enough to have one!) or you can install it from an .iso file. I managed to find an .iso on the 32-bit version of XP online; while I’m not willing to provide a link to a fileshare resource, I will give the massive hint that I found it via YouTube (of all places) and was just lucky enough to find a complete .iso with XP Service Pack 3! Please be careful out there when downloading files, it’s so easy these days to become the victim of ransomware or other nefarious viruses2.

Install your copy of XP to the VirtualBox. I used the default settings when setting it up so I don’t have any specific pointers on that! I think the only thing I needed to Google was what memory type to use and I think I went with NTFS in the end.

Ahh, Windows XP. It’s like a faithful old friend, but that’s probably just the nostalgia talking.

Next, you’ll need to install your copy to DWN to the virtualised version of XP you’ve just installed. In my case I had to faff around sharing my physical computer’s disc drive to the virtual XP so it recognised it as a disc drive inside the virtual environment. After that, I ran through the DWN installation process as normal, switching out discs when required and all that jazz.

Once it’s installed, you’ll probably be keen to see if it runs. If it does, great! You carry on and play the thing! For me, however, I would get the DWN menu offering “New game”, “uninstall”, etc. but when clicking on “New game” I kept getting errors along the lines of “please insert the correct CD”.

Meanwhile, Lewton stares accusingly at you from behind the error. There’s a hint of sadness in his eyes as you’ve come so far and yet fallen at the last hurdle.

This is where the “patched” version of DWN comes in. Download the “fixed exe” from here. I was paranoid about going online inside the virtual XP environment given XP’s lack of resistance to bloody anything remotely dangerous on the web (I’ve lost an XP box to ransomware twice) so to get the .exe file from my computer to my virtual XP I had to use the shared folders functionality. The fixed .exe needs to replace DWN’s exe file, which is usually installed to C:DiscNoir. I renamed the existing “tin3_dxd.exe” file to “tin3_dxd_backup.exe” and then moved across the fixed version to replace it.

For me this booted up like a charm! However, there’s a few other amendments I advise.

Right-click on the fixed version of the executable. Go to “Properties” and then click the “Compatibility” tab. Normally I’d tick all the display settings gubbins but in fact the only setting I’ve altered here is to tick “Run this program in compatibility mode for:” and then select “Windows NT 4.0 (Service Pack 5)”.

Discworld Pc Download

I’m not sure why I need to prove that I haven’t ticked all the settings, I guess I’m just amazed myself.

With these settings, I can get DWN running absolutely fine. The only caveat is the infamous main menu bug where clicking on anything other than “new game” crashes to desktop. To get around this you just need to press F1 on the main menu to load saves or access the options.

I can confirm that I have installed a bunch of updates that the virtual XP wanted and it doesn’t seem to have affected DWN. The no CD patch at the website with the “fixed” .exe might work too but I’m too paranoid to try it in case I break DWN for myself!

The only remaining issue is how the virtual box will now run DWN inside a tiny box because of the dimensions we’ve specified. Not a problem, with a bit of lateral thinking. Right click on the XP desktop and click “Properties” again. Click the “Settings” tab and lower the screen resolution right down to 640 by 480 pixels.

But Sean, that just makes the XP window tiny! Ah, but now you can go to the Oracle VM menu and click “View” -> “Scaled Mode”. This makes the virtual window fit the entire window and you can resize it however you like! You can even full-screen the thing if you want – just be mindful that if you have a widescreen monitor the picture will be stretched as the original game was built to be displayed in a 4:3 aspect ratio. To get back to the Oracle VM windowed mode you’ll need to press Right-Ctrl and “C” inside the virtual environment.

Ta-daaaah! Of course I probably could have picked a slightly nicer place in the game to show off but I like the Octarine Parrot.

Why the Sudden Interest in Discworld Noir?

I never lost interest! I had just assumed that I’d never be able to play it again.

I found out recently that YouTube are phasing out annotations. While I understand the reasons3, this sounds rather ominous for my “Let’s Annotate” playthrough of the game.

DWN is 20 years old in just under two years. To commemorate it I would quite like to record another run through the game, this time in the correct aspect ratio and with subtitles turned on! I could also produce a version with “embedded” annotations for those that do enjoy the little tidbits of info. Whether I will get the time to do all this is a different matter entirely!

However, this urge was enough to make me try to get the thing running. Even if I don’t record any footage (which is a different issue I’m having to fathom out), I can at least play my favourite game again.

Discworld Board Game

I hope you have as much success with this method as I have and get to…

Lewton: Play it again, Sam.

Samael: …You know what? No one is going to believe you said that.

Discworld Puzzles

  1. Reading about the making of Grim Fandango’s Remastered Edition, the team at Double Fine confirmed that the game is built to run using specific plugins and codecs of the time. They couldn’t even open the original music files at one point due to them being in a long-defunct format!
  2. I run Norton antivirus, which I pay a subscription for. While Norton gets criticised a lot, it’s gotten a lot better than it was ten years ago and has saved my laptop from random attacks on several occasions.
  3. They don’t work on mobile, they don’t work on TV apps, lots of people turn them off by default because they’re annoying, people abuse them by slapping them all over videos, and so on.

Post by Sean Patrick Payne+ | June 15, 2017 at 10:30 pm | Articles, Computer and Program Fixes, Video Games | 6 comments

Games Like Discworld

Tags: Discworld, Discworld Noir