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In Windows XP, the volume control program can be found in the notification area, which is the area normally located in the bottom right corner of the desktop next to the time and date. Sometimes, the volume control program can disappear as a result of your computer's settings being changed, or due to certain Windows updates from Microsoft. Download this app from Microsoft Store for Windows 10 Mobile, Windows Phone 8.1, Windows Phone 8. See screenshots, read the latest customer reviews, and compare ratings for Volume. Volume Control icon is missing in windows XP Taskbar. If you do not find the volume control icon on the taskbar, here is how you add it to the taskbar to adjust the volume for your audio devices using the shortcut icon.You thereby don’t have to go into Sounds and Audio Devices in Control Panel, each time you want to adjust the sound volume. The Sndvol window separates the volume controls for a device into two groups. The group box on the left side of the window is labeled Device. The Device box contains a single volume control that is controlled by the IAudioEndpointVolume interface. Changes that the user makes to this volume control can be monitored through the.

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Description: Windows sidebar gadgets have always been there to make our lives more convenient and with Volume Control Reloaded gadget you have the ability to control the sound of your computer right on your desktop. It lets you control the various sound settings on your system such as the subwoofer and center as well as the front and rear speakers' volume. There is also the option to create various sound profiles which will be very useful if more than one person uses the computer. Also the background color of the gadget can be change and its opacity modified to suit your settings. With that, Volume Control Reloaded has given you a quick and easy acces to your computer's sound settings.

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Install Volume Control Windows 7playtree

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The ISimpleAudioVolume, IChannelAudioVolume, and IAudioStreamVolume interfaces enable clients to control the volume levels of audio sessions, which are collections of shared-mode audio streams. These interfaces do not work with exclusive-mode audio streams.

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Applications that manage exclusive-mode streams can control the volume levels of those streams through the IAudioEndpointVolume interface. This interface controls the volume level of the audio endpoint device. It uses the hardware volume control for the endpoint device if the audio hardware implements such a control. Otherwise, the IAudioEndpointVolume interface implements the volume control in software.

If a device has a hardware volume control, changes made to the control through the IAudioEndpointVolume interface affect the volume level both in shared mode and in exclusive mode. If a device lacks hardware volume and mute controls, changes made to the software volume and mute controls through this interface affect the volume level in shared mode, but not in exclusive mode. In exclusive mode, the application and the audio hardware exchange audio data directly, bypassing the software controls.

As a general rule, applications should avoid using the IAudioEndpointVolume interface to control the volume levels of shared-mode streams. Instead, applications should use the ISimpleAudioVolume, IChannelAudioVolume, or IAudioStreamVolume interface for that purpose.

If an application displays a volume control that uses the IAudioEndpointVolume interface to control the volume level of an audio endpoint device, that volume control should mirror the endpoint volume control displayed by the system volume-control program, Sndvol. As explained previously, the endpoint volume control appears on the left side of the Sndvol window, in the group box labeled Device. If the user changes the endpoint volume of a device through the volume control in Sndvol, the corresponding endpoint volume control in the application should move in unison with the control in Sndvol. Similarly, if the user changes the volume level through the endpoint volume control in the application window, the corresponding volume control in Sndvol should move in unison with the application's volume control.

To ensure that the endpoint volume control in an application window mirrors the endpoint volume control in Sndvol, the application should implement an IAudioEndpointVolumeCallback interface and register that interface to receive notifications. Thereafter, each time the user changes the endpoint volume level in Sndvol, the application receives a notification call through its IAudioEndpointVolumeCallback::OnNotify method. During this call, the OnNotify method can update the endpoint volume control in the application window to match the control setting shown in Sndvol. Similarly, each time the user changes the endpoint volume level through volume control in the application window, Sndvol receives a notification and immediately updates its endpoint volume control to display the new volume level.

The following code example is a header file that shows a possible implementation of the IAudioEndpointVolumeCallback interface:

The CAudioEndpointVolumeCallback class in the preceding code example is an implementation of the IAudioEndpointVolumeCallback interface. Because IAudioEndpointVolumeCallback inherits from IUnknown, the class definition contains implementations of the IUnknown methods AddRef, Release, and QueryInterface. The OnNotify method in the class definition is called each time one of the following methods changes the endpoint volume level:

The implementation of the OnNotify method in the preceding code example sends messages to the volume control in the application window to update the displayed volume level.

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An application calls the IAudioEndpointVolume::RegisterControlChangeNotify method to register its IAudioEndpointVolumeCallback interface to receive notifications. When the application no longer requires notifications, it calls the IAudioEndpointVolume::UnregisterControlChangeNotify method to delete the registration.

The following code example is a Windows application that calls the RegisterControlChangeNotify and UnregisterControlChangeNotify methods to register and unregister the CAudioEndpointVolumeCallback class in the preceding code example:

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In the preceding code example, the WinMain function calls the CoCreateInstance function to create an instance of the IMMDeviceEnumerator interface, and it calls the IMMDeviceEnumerator::GetDefaultAudioEndpoint method to obtain the IMMDevice interface of the default rendering device. WinMain calls the IMMDevice::Activate method to obtain the device's IAudioEndpointVolume interface, and it calls RegisterControlChangeNotify to register the application to receive notifications of endpoint volume changes. Next, WinMain opens a dialog box to display an endpoint volume control for the device. The dialog box also displays a check box that indicates whether the device is muted. The endpoint volume control and mute check box in the dialog box mirror the settings of the endpoint volume control and mute check box displayed by Sndvol. For more information about WinMain and CoCreateInstance, see the Windows SDK documentation. For more information about IMMDeviceEnumerator and IMMDevice, see Enumerating Audio Devices.

The dialog box procedure, DlgProc, in the preceding code example, handles the changes that the user makes to the volume and mute settings through the controls in the dialog box. When DlgProc calls SetMasterVolumeLevelScalar or SetMute, Sndvol receives notification of the change and updates the corresponding control in its window to reflect the new volume or mute setting. If, instead of using the dialog box, the user updates the volume and mute settings through the controls in the Sndvol window, the OnNotify method in the CAudioEndpointVolumeCallback class updates the controls in the dialog box to display the new settings.

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If the user changes the volume through the controls in the dialog box, the OnNotify method in the CAudioEndpointVolumeCallback class does not send messages to update the controls in the dialog box. To do so would be redundant. OnNotify updates the controls in the dialog box only if the volume change originated in Sndvol or in some other application. The second parameter in the SetMasterVolumeLevelScalar and SetMute method calls in the DlgProc function is a pointer to an event-context GUID that either method passes to OnNotify. OnNotify checks the value of the event-context GUID to determine whether the dialog box is the source of the volume change. For more information about event-context GUIDs, see IAudioEndpointVolumeCallback::OnNotify.

When the user exits the dialog box, the UnregisterControlChangeNotify call in the preceding code example deletes the registration of the CAudioEndpointVolumeCallback class before the program terminates.

You can easily modify the preceding code example to display volume and mute controls for the default capture device. In the WinMain function, change the value of the first parameter in the call to the IMMDeviceEnumerator::GetDefaultAudioEndpoint method from eRender to eCapture.

The following code example is the resource script that defines the volume and mute controls that appear in the preceding code example:

The following code example is the resource header file that defines the control identifiers that appear in the preceding code examples:

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The preceding code examples combine to form a simple application for controlling and monitoring the endpoint volume of the default rendering device. A more useful application might additionally notify the user when the status of the device changes. For example, the device might be disabled, unplugged, or removed. For more information about monitoring these types of events, see Device Events.

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